GCSS Playing Rules for the 2015 Season - revised at the Dec 2014 Meeting
G.R. #1. All Greater Cleveland Senior Softball (GCSS) games will be played at Kennedy, Hufsey, or Forbes Field in Brook Park, Ohio, behind the Brook Park City Hall at 6161 Engle Road, Brook Park, Ohio.
G.R. #2. The rainout number is 216-433-1547. It is updated after 8 A.M. on game days. If the rainout lines states that it will be a game-time decision, you must show up and be ready to play 9:45 AM, so that the umpires can decide whether the games will be played or not.
G.R. #3. Teams will be selected through a full public draft in April. Registration for the draft with normal payment (presently $100) closes at the February general meeting. Players who register after that meeting will be charged the late payment fee (now $125). All players who have submitted a registration form and paid their annual fee in full will be eligible for the draft.
G.R. #4. All GCSS games will be played in accordance with the 2015 SPA Rule Book unless specifically superseded by these GCSS league rules.
Rule 1A. Each game will consist of seven (7) innings. In the event of rain, a complete game will be declared if five (5) innings have been completed. The home team, if ahead in the bottom of the fifth, does not have to bat in the bottom of the fifth. Double headers will consist of two (2) seven-inning games. Games begin on the first Tuesday in May, weather permitting.
Rule 1B. The home team will be listed second on the schedule.
Rule 1C. After the batter has registered two strikes, he will be out if he fouls off a pitch. There is no courtesy foul.
Rule 1D. The game must start within 10 minutes of its scheduled time or a forfeit will be called. The umpire may vary this by a few minutes for unusual circumstances.
Rule 1E. Both managers and the umpire will review ground rules before each game.
Rule 1F. Profanity and smoking are not allowed. The umpire will warn a player and the player’s manager only once. After a second incident, the player will be ejected.
Rule 1G. Additional rules may be adopted by the Commissioner during the season as needed.
Rule 2: The Field
Rule 2A. A pitcher’s screen must be placed next to the pitching rubber and to the glove side of the pitcher. Left-handed pitchers may move the screen but the screen must remain on the pitcher’s glove side at all times! Pitchers are STRONGLY URGED to move behind the screen after releasing each pitch. Pitchers may field all batted balls.
Rule 2B. A batted ball hitting the screen will be called a strike by the umpire. A ball hitting the screen a second time during the same at bat is an out. The ball is dead; no runner may advance. Hitting the screen after 2 strikes is also an out.
Rule 2C. Any thrown or deflected ball that strikes the screen will remain in play. Runners advance at their own risk.
Rule 2D. The commitment line between third and home will be 20 feet from home plate. After passing the commitment line, a runner may not return to third base.
Rule 2E. Runners must touch an auxiliary home plate located adjacent to and ten feet away from the conventional home plate. At first base, runners must touch the orange base unless the ball has proceeded into the outfield area.
Rule 3A. The home team will supply two (2) balls; one a new, Trump-Stote 375/44 optic yellow softball and the other a used, Trump-Stote 375/44 optic yellow softball from a previous game.
Rule 3B. Team shirts and caps are required unless a player has rejected a hat at registration.
Rule 3C. All legal mens’ bats (according to SPA rules) are allowed.
Rule 3D. Do not use any bat having an orange sticker without the bat owner’s permission.
Rule 4A. Only team members may sit on the team bench during the game.
Rule 4B. Nine (9) roster players are required to begin a game; otherwise the game will be forfeited.
Rule 4C. If a team has nine, ten, or eleven players present at game time, it may add a “floater.” This must be approved by the Commissioner after consultation with the Players Committee members. The Commissioner will contact “floaters” before the games for availability.
Rule 4D. Players who are 55 or older are permitted in the league. Players aged 50-54 may play with the approval of the Players Committee and the Commissioner.
Rule 4E. All players present must be in the batting order and bat unless unable to play due to injury or illness. If a player becomes ill or injured during a game, he will be excused from playing, but he cannot enter that game again.
Rule 4F. No one may pinch hit.
Rule 4G. A team’s defense will consist of twelve (12) players placed anywhere on the field. However, none of the 5 outfielders can be positioned in the infield area. Likewise, none of the infielders can be positioned in the outfield area.
Rule 4H. A player, who cannot take his assigned turn at bat due to injury, absence, or ejection from the game will NOT be declared out. The missing player will be skipped in the lineup.
Rule 4J. Players entering the league after the season starts may be assigned to a team if an opening exists. The Players Committee will decide (supervised by the Commissioner) where new players are placed. New players will be charged the late registration fee.
Rule 5A. A maximum of five (5) runs may be scored in each half inning. Unlimited runs may be scored in the last inning or extra innings.
Rule 5B. After five (5) complete innings, the team that is ahead by 12 or more runs will be declared the winner.
Rule 5C. If the score is tied after seven (7) innings of play, each inning thereafter will start with the player who batted last on second base. This runner cannot be substituted for until he reaches third base.
Rule 6A. Legal pitches must obtain the proper arc stated in the SPA Rule Book and strike the home plate mat. All pitching requirements are to be governed by the SPA Rule Book.
Rule 6B. The umpire will call pitches that are too high, flat, or other pitches, “Illegal!” Immediately in a loud, clear voice.
Rule 7A. Any substitute runner can run just 3 times a game. If extra innings occurs, each player on the team may substitute run once more. A substitute runner may not run as a substitute more than once an inning.
Rule 7B. No collisions ARE ALLOWED! Avoid all fielders or you will be called out!
Rule 7C. A runner going into second or third base must “give himself up” or slide and allow the fielder to attempt a double play. Failure to vacate the area will result in the runner and the batter being called out.
Rule 7D. All batter/runners must touch the orange base at first base if the batted ball is in the infield.
Rule 7E. All outs at home plate are force outs. Fielders must have control of the ball while touching any portion of the home plate mat before the runner touches the auxiliary home plate.
Rule 7F. The runner must touch the auxiliary home plate NOT the conventional home plate. The runner is out if he touches the conventional home plate or the mat rather than the auxiliary home plate.
Rule 7G. Sliding is permitted into second and third base only. Any batter/runner sliding into first or home will be called out.
Rule 7H. On a homerun which goes over the fence, the batter need only touch first base. Any runners on base must advance only to the next base.
Rule 7J. No batter can be thrown out at first base if his batted ball is fielded by an outfielder. Infielders, including the middle fielder, may throw out any batter.
7K. Drafting procedures and a copy of each player’s registration
form will be given to all officers and managers before the April draft
Please report any errors on this site to our WebMaster